Factorio Mods

I’ve used a number of mods in my Factorio games over the ages. I’m working on compiling a list of each mod used for each series, but that will take some time. For now, here are the mods used in the current series. (For series played in v0.14+ of Factorio, no links to the mods are included because you can easily find them by searching the Install Mods interface within the game.)

Georgian Factorio

  • Afraid of the Dark.
  • Chainsaw
  • GDIW
  • YARM
  • Advanced-logistics-systems
  • Autofill
  • bob Assembly
  • bob Electronics
  • bob Enemies
  • bob Greenhouse
  • bob Inserters
  • bob Library
  • bob Logistics
  • bob Mining
  • bob Modules
  • bob Ores
  • bob Plates
  • bob Power
  • bob Tech
  • bob Vehicle Equipment
  • bob Warfare
  • clock
  • RSO
  • tree collision

General Series

  • The Fat Controller. This adds remote train management to the game. A must for large rail networks. (** Note: deprecated with v0.13.x and its built-in monitor)
  • Autofill. Automatically fills entities with a small amount of its required product to save time.
  • Rail Tanker. Adds tankers to rail lines. Allows for transporting great quantities of oil faster.
  • Large Inventory. Pretty self explanatory.
  • Tree Collision. A must-have for any Factorio game. Makes it easier and more realistic to walk through forests.
  • Advanced Logistics System. Allows for easier monitoring of what’s in the logistics system.
  • More Light Alternative. A requirement for all YouTubers. This replaces the flashlight with a larger area of light surrounding the player. The alternative version also adds that light while within vehicles.
  • Original Music in HD. I liked the original music, so I got the mod to put it back in.
  • Ross Bugden’s Music. A new set of music tracks for the game. Seriously: check this guy out. Here’s Ross Bugden’s YouTube channel.

Hands Free

  • Autofill. This adds the ability to autofill entities with fuel, ammo, etc.
  • Bob’s Adjustable Inserters. This adds the ability to modify individual inserters.
  • Bob’s Assembling Machines. This adds level 4-6 assemblers.
  • Bob’s Config Mod. This is what configures all the other bob’s mods.
  • Bob’s Electronics. This adds a more robust electronics sequence (boards, etc).
  • Bob’s Enemies. This adds more powerful biters to the game.
  • Bob’s Library Functions. This is required for bob’s mods and adds all sorts of functions.
  • Bob’s Logistics. This adds many changes to the logistics network, but also inserters, belts, etc.
  • Bob’s Metals, Chemicals and Intermediaries. This is the original component of bob’s mods, which adds new metals, chemicals, intermediary products and all the recipes necessary for them.
  • Bob’s Mining. Adds new types of miners.
  • Bob’s Modules. Adds new types of modules, including the famed God modules.
  • Bob’s Ores. Adds new ores necessary for the new metals.
  • Bob’s Power. This adds advanced power manipulation.
  • Bob’s Revamp. This tweaks vanilla recipes.
  • Bob’s Tech. This adds new research options.
  • Bob’s Warfare. This adds new warfare devices, including specialized ammo.
  • Larger Inventory. This adds a larger inventory, because empire.
  • Original Music in HD. This returns the original Factorio music into the game.
  • Rail Tanker. This adds rail tankers so we don’t have to load barrels.
  • Resource Spawner Overhaul. This changes the way Factorio loads ore fields and liquid generators (oil, water, lithium water, etc).
  • Ross Bugden’s Music. This adds the copyright and royalty free music from Ross Bugden’s YouTube channel into the game.
  • Tree Collision. This makes walking through forests sensible and also allows for denser forests.

Angel’s Ores

  • Advanced Logistics System. This allows for easier monitoring of the logistics network.
  • Afraid of the Dark. This adds balloon lights and also enforces larger light radii around the player and vehicles.
  • Angel’s Refining. This adds angel’s mix of special ores into the game.
  • Angel’s Infinite Ores. This adds the infinite ores to the mix (otherwise there’s lots of exploration needed to find large enough patches of ore)
  • Angel’s Add-ons: Ore Silos and Angels’ Add-ons: Warehouses for maximum storage.
  • Autofill. This adds the ability to autofill entities with fuel, ammo, etc.
  • Chainsaw. This adds a chainsaw. It helps fill the gap between hand harvesting and robots.
  • Chunk Markers. This adds a way to mark chunks on the map. Helps for easier planning.
  • Clock. This adds a clock.
  • Factorissimo. This adds the Factorissimo buildings, which enables us to go all inception in this place.
  • GDIW – Gah! Darn it! Water! This adds the ability to reverse the inputs on liquid recipes.
  • Hacked Splitters. This adds hacked splitters, which allow for better balancing.
  • Larger Inventory. This adds a larger inventory, because empire.
  • Original Music in HD. This returns the original Factorio music into the game.
  • Rail Tanker. This adds rail tankers so we don’t have to load barrels.
  • Resource Spawner Overhaul. This changes the way Factorio loads ore fields and liquid generators (oil, water, lithium water, etc).
  • Ross Bugden’s Music. This adds the copyright and royalty free music from Ross Bugden’s YouTube channel into the game.
  • Skip first hour. This lets you skip the first hour by providing all the basic materials necessary to setup a power grid, science, and assemblers.
  • Sticky Notes (notes and signs on map). This allows for sticky notes, which will help us label our Factorissimos.
  • Tree Collision. This makes walking through forests sensible and also allows for denser forests.
  • Yet Another Resource Monitor Fork. This allows us to monitor resources of our outposts so we know when they’re nearly out.

Boborissimo

  • Advanced Logistics System. This allows for easier monitoring of the logistics network.
  • Afraid of the Dark. This adds balloon lights and also enforces larger light radii around the player and vehicles.
  • Autofill. This adds the ability to autofill entities with fuel, ammo, etc.
  • Bob’s Adjustable Inserters. This adds the ability to modify individual inserters.
  • Bob’s Assembling Machines. This adds level 4-6 assemblers.
  • Bob’s Config Mod. This is what configures all the other bob’s mods.
  • Bob’s Electronics. This adds a more robust electronics sequence (boards, etc).
  • Bob’s Enemies. This adds more powerful biters to the game.
  • Bob’s Library Functions. This is required for bob’s mods and adds all sorts of functions.
  • Bob’s Logistics. This adds many changes to the logistics network, but also inserters, belts, etc.
  • Bob’s Metals, Chemicals and Intermediaries. This is the original component of bob’s mods, which adds new metals, chemicals, intermediary products and all the recipes necessary for them.
  • Bob’s Mining. Adds new types of miners.
  • Bob’s Modules. Adds new types of modules, including the famed God modules.
  • Bob’s Ores. Adds new ores necessary for the new metals.
  • Bob’s Power. This adds advanced power manipulation.
  • Bob’s Revamp. This tweaks vanilla recipes.
  • Bob’s Tech. This adds new research options.
  • Bob’s Vehicle Equipment. This adds a range of new vehicles including upgraded tanks.
  • Bob’s Warfare. This adds new warfare devices, including specialized ammo.
  • Chainsaw. This adds a chainsaw. It helps fill the gap between hand harvesting and robots.
  • Chunk Markers. This adds a way to mark chunks on the map. Helps for easier planning.
  • Clock. This adds a clock.
  • Factorissimo. This adds the Factorissimo buildings, which enables us to go all inception in this place.
  • GDIW – Gah! Darn it! Water! This adds the ability to reverse the inputs on liquid recipes.
  • Hacked Splitters. This adds hacked splitters, which allow for better balancing.
  • Larger Inventory. This adds a larger inventory, because empire.
  • Original Music in HD. This returns the original Factorio music into the game.
  • Rail Tanker. This adds rail tankers so we don’t have to load barrels.
  • Resource Spawner Overhaul. This changes the way Factorio loads ore fields and liquid generators (oil, water, lithium water, etc).
  • Ross Bugden’s Music. This adds the copyright and royalty free music from Ross Bugden’s YouTube channel into the game.
  • Skip first hour. This lets you skip the first hour by providing all the basic materials necessary to setup a power grid, science, and assemblers.
  • Sticky Notes (notes and signs on map). This allows for sticky notes, which will help us label our Factorissimos.
  • Tree Collision. This makes walking through forests sensible and also allows for denser forests.
  • Yet Another Resource Monitor Fork. This allows us to monitor resources of our outposts so we know when they’re nearly out.